Author: D D Johnson
Checkmate is a story of a misguided young man who had to learn the hard way that
the streets are a myth and they love no one. To most, it’s just a game. This young kid
developed a knack for the game of chess and maneuvers his way from a pawn with
deadly aspirations to someday being crowned king. He views people as mere pieces
on the chessboard—part of the game.
Seeing that most of the boys his age from his neighborhood are—in some shape,
form, or fashion—part of the game, he knew very few understood the rules and even
fewer abided by them. The older he got, the more he realized that he had too much
to lose—a tough pill to swallow. And as it is said for most, a true player of the game
finds it difficult to throw in the towel, but damn sure doesn’t wanna die, captured in
someone’s prison. He then realized that his belief in the false narrative of the game and
how it’s to be played is a farce, along with its invisible code. Eventually, he was forced
to be honest with himself. There has never been—or ever will be—any honor amongst
thieves. Like murder, lying, cheating, and stealing, snitching is also part of the game.
The street code was—and in his opinion, is still—used to keep the low-level soldiers
and underlings in check, allowing the top-tier guys to stay in their position, at the top,
as kings! The very moment that things, however they may seem, begin to shift, people
start to talk. While not suggesting that all do, it’s fair to say the ones who stay silent due
to their strong moral belief in the G code and keeping their street honor intact are in
Rule 1: Don’t get checkmated
Rule 2: If you throw bricks at the penitentiary long enough, know eventually that the
doors will open to welcome you in.
Rule 3: Know that the toughest and baddest killer, robber, gangster, dope dealer in
your hood will set you up for the kill or snitch on you. It’s just that simple…CHECKMATE.